Sims 3 review op A+E Interactive
De reviews blijven online komen: dit keer een review op Mercury News, er zit ook een video bij.
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Crucially though, that doesn’t mean that The Sims 3 is a bad game. It isn’t and we recognise that even though our tastes generally flow more to the FPS and fantasy RPG genres. The Sims 3 is a huge game stuffed with things to do and explore, with a number of features like the trait system that breathe new life into the series. Yes, it’ll doubtlessly be exploited just like the original games and it’s more iterative than innovative, but the formula works well and just because we probably can’t recommend it to regular bit-tech readers doesn’t mean we can’t recommend it for everyone else.
And while fake lives and urban planning can keep me busy for days, The Sims 3's online features look pretty promising as well. The options to upload your creations and share them with the online community, buy new stuff in the Sims Store (for real Earth dollars, of course), create and edit your own movies, and download other custom creations should mean plenty of longevity, though ultimately it all depends on how active the community gets. In any case, the Sims 3 team's given us a plenty of reasons to keep coming back, the inevitable cavalcade of expansion packs notwithstanding.
If there’s one great story in The Sims 3, it’s of how the biggest game in the world continues to act like it, expanding in some respects, shrinking in others, but always evolving. And it’s about EA learning more and more how to act like the world’s biggest developer, the production values, build quality and feature set here being almost overwhelming. There’s much to say about its online support, which like Spore’s is welcomed into every corner and ranges from machinima to content sharing and blogs. And also the massively enriched character generator, and how it creates a world of different shapes and sizes, if not so much personalities. But with so much movement in a game that means so much to so many, the talking points seem endless. No wonder the Sims have so much to say.

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Q: What's your first memory of The Sims?
Rod Humble: I can remember, I was working at Sony when number one was announced. I saw the preview for the game and I think like a lot of core gamers I just thought "What the hell is this? That doesn't make any sense whatsoever!" I was so negative on it, I just couldn't believe anybody would be releasing this - it was from the guys that did SimCity, which was one of my favourite games, and it seemed to be a game about watching other people sitting around the house, on a computer. It just seemed so lame.
Wist je dat wanneer je voldoende invloed hebt bij een particulier bedrijf, je dan het bedrijf kan gaan managen? Je kunt dan personeel ontslaan, je bedrijf een andere naam geven en vrij gebruik maken van de faciliteiten die bij het bedrijf horen.
Morgen begint een van de grootste games beurzen in de wereld: de Electronic Entertainment Expo.
Hiki - webmaster / Mijn Sims 3 pagina
Patricia - senior teamlid / Mijn Sims 3 pagina
Frikkelfrab - teamlid / Mijn Sims 3 pagina
Rensdesim - technisch teamlid / Mijn Sims 3 pagina
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